Kevin Kennedy
R547 Computer-Mediated Learning
Week 1 Blog Post Summary & Discussion
May 12, 2013
The assignment for this week is to read, summarize, critique, and
discuss the article Prescriptive
Principles for Instructional Design by M. David Merrill, Matthew Barclay,
and Andrew van Schaak.
SUMMARY
The article is broken into three sections. In the first section, the authors review the
prescriptive principles identified by Merrill as the first principles of instruction.
For this article, instruction is defined as “a deliberate attempt to
design a product or environment that facilitates the acquisition of specified
learning goals.” Merrill identified
these first principles after
reviewing an assortment of instructional design models and theories where he
found these principles to be shared by all the models and theories he
evaluated. The first principles Merrill identified as being core to all the
theories and model evaluated are:
- Task-centered approach
- Activation principle
- Demonstration principle
- Application principle
- Integration principle
These are the principles that Merrill identified as being required for developing
effective, efficient, and engaging instruction.
The first principle (task-centered) isn’t really a principle as much as
it is a context that states to design the learning around a real-world problem
using a task-centered approach. The
remaining four principles (activation, demonstration, application, and
integration) are interrelated (and overlapping) and describe the four phases
used for engaging the student. The
authors go on to say that these first principles share three important
properties: (1) the success of any
instructional program will be directly proportional to the degree to which first principles are implemented; (2)
These first principles can (and
should) be implemented in any delivery system and in any instructional
architecture system; and (3) These first principles are design orientated
and not learning orientated (they describe how the content should be designed, not
how the student will learn it.) The
authors cite that while these principles have been around for a long time – at
least 200 years – they are not used very often.
The rest of this section elaborates on the first principles and includes a good discussion on the importance
of using a structure, guidance, coaching, and reflection cycle. The section ends with a discussion on the
application of first principles and briefly examines several uses of first
principle (e.g., NETg, Shell EP, Brigham Young-Hawaii) have been completed
successfully.
The second section of the article discusses (briefly) other
instructional design principles that have been proposed as prescriptive models
for instructional design by others. The following prescriptive instructional
design models are summarized as to how they relate to first principles if
instructional design.
- Principles for Multimedia Learning
- Principles for e-Learning
- Minimalist Principles
- Cognitive Training Model
- Instructional Principles Based on Learning Principles
- 4C/ID Instructional Design
The last section discusses designing task-centered instruction and
starts by illustrating and explaining the Pebble-in- the Pond instructional
design methodology that provides a systems based approach to using first
principles for instructional design.
CRITIQUE & DISCUSSION
In a way this looks like just another instructional design model. I have been using Gagne’s Nine Events of Instruction for years for
designing and developing curriculum – it is the model I learned in the Navy’s
Instructor Training course some years back and it seems to work very
effectively. I can also find Merrill’s
First Principles of Instruction embedded in Gagne’s Nine Steps. (For step 4, my instruction is always
task-based. The Task Analysis is the
first step of the analysis phase followed by the gap analysis, content
prioritization, sequencing, etc.)
Gagne’s Nine Events or Nine Steps are:
- Gain attention
- Describe the goal
- Stimulate recall of prior knowledge
- Present the material to be learned
- Provide guidance for learning
- Elicit performance / provide practice
- Provide informative feedback
- Assess performance
- Enhance retention and transfer
For Merrill, does the First
Principles replace his Component Display
Theory or does it supplement it? For
the past ten years or so, the Navy has adopted Merrill’s Component Display
Theory as the basis for its automated instructional design and curriculum
development authoring tool. When
designing and developing content, the developer builds all the content around
the four types of instructional content (facts, concepts, procedures and
principles) and the three types of
performance (remembering, using, and finding) as defined by Merrill in the
Component Display Theory. All our
Terminal and Enabling Learning Objectives are supported by the below table, except in Excel. I see First Principles embedded in this model too.
BASIC FORMAT USED BY CONTENT DEVELOPERS TO DEFINE CONTENT USING THE
COMPONENT DISPLAY THEORY |
||||
Facts
|
Concepts
|
Procedures
|
Principles
|
|
Remembering
|
||||
Using
|
||||
Finding
|
Now, with this said, I am for trying new and innovative ways of doing
things, but I also want to be careful to not fix something that is not
broken.
REFERENCE
Merrill, M. D., Barclay, M.,
& Schaak, A. v. (2008). Prescriptive Principles for Instructional Design.
In AECT Handbook (pp. 173-184).
I personally think this was a wonderful first blog!
ReplyDeleteOne thing that I want to do in the ISD program is really identify a model that I like, and try to adopt it as my preferred model, as you seem to have done with Gagne's. Obviously, I wouldn't be beholden to that model, but I want to find the one I prefer in most cases.
One thing that I'm wondering, since it was mentioned in the article and in most people's reviews of the article is the idea that these principles have been around for nearly 200 years, but are not often used. Why is that? Is it because designers/educators/trainers know the principles, but implementing all of them is too time intensive for the time and resources available to them. Or is it because designers/educators/trainers use them sporadically, but aren't overtly aware of them? Or is it that people know the "right" way to do it, but it's just easier to slip back in to the other way?
For example: In language education, I'd say a vast majority of trained educators have been taught and KNOW that using target language (aka L2, the language being taught) for teaching is essential. (I believe the percent you are supposed to strive for is 90-95% target language in the classroom.) But over and over again I observe language instructors teaching the L2 through the L1 (native language, in our case English). Nearly ALL the research supports that this is less effective... yet, many, many, many language instructors end up doing it, because it is often easier to explain something to a student in their native language (L1) than to figure out ways to convey the meaning using only body language and L2.
Comment by Rhiana...
ReplyDeleteResponding to your statement, "In a way this looks like just another instructional design model.":
I felt the same way as I was reading the article. I think what all these many different models do thought is provide as with references that seem to be on to something and seem to be pointing towards an understanding, if that makes sense. It's like how at a trial the jury hears witness testimonials that help them (the jurors) find a perspective to then make a decision off of. This is interesting.
Comment by Rhiana...
ReplyDeleteResponding to AKK's comment:
I might be completely wrong here. I think it would be a good idea to have an arsenal of key models to turn to rather than one set model. My thinking is that certain models will work better for certain situations and for certain types of learners. By having an arsenol of models, the designer can then mold the instructional design to the situation and learner rather than forcing the learner to have to mold to the instructional design and situation. Just my opinion.
And responding to you wondering why after 200 years people still don't encorporate all the principles:
I think, for one, it's because there are other voices too. Other perspectives that say to focus on other things. It's the same reason why some people completely swear by direct instruction methods but others think direct instruction is less effective and instead swear by constructivist project learning. Secondly, I think people have a hard time implementing something if they aren't overly familiar with it and haven't experienced it extensively (for example, didn't learn that way when they were being taught).
Just thoughts.